{"title":"Top 40 Board Games","description":"","products":[{"product_id":"7-wonders-game","title":"7 Wonders Game","description":"\u003cp\u003eYou are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e7 Wonders\u003c\/strong\u003e lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.\u003c\/p\u003e\n\u003cp\u003eIn essence, \u003cstrong\u003e7 Wonders\u003c\/strong\u003e is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.\u003c\/p\u003e\n\u003cp\u003eThough the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387357356074,"sku":"SEV01","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-7-wonders-game-legacy-toys.jpg?v=1762458676"},{"product_id":"carcassonne","title":"Carcassonne","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCarcassonne\u003c\/strong\u003e\u003c\/em\u003e is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.\u003c\/p\u003e\n\u003cp\u003eDuring a game of \u003cem\u003eCarcassonne\u003c\/em\u003e, players are faced with decisions like: \"Is it really worth putting my last meeple there?\" or \"Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?\" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387440390186,"sku":"ZM7810","price":41.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-carcassonne-legacy-toys.webp?v=1762458684"},{"product_id":"concept","title":"Concept","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eConcept\u003c\/strong\u003e\u003c\/em\u003e, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.\u003c\/p\u003e\n\u003cp\u003eTo get others to guess \"milk\", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for \"food\/drink\" and \"white\". For a more complicated concept, such as \"Leonardo DiCaprio\", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as \u003cem\u003eTitanic\u003c\/em\u003e or \u003cem\u003eInception\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003eThe first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387452055594,"sku":"CONC01","price":44.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-concept-legacy-toys.jpg?v=1762458697"},{"product_id":"mille-bornes","title":"Mille Bornes","description":"\u003cp\u003eOne Thousand Milestones. On French roads there were small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance.\u003c\/p\u003e\n\u003cbr\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387543412778,"sku":"MIB01NR","price":14.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-mille-bornes-legacy-toys.png?v=1762458760"},{"product_id":"catan","title":"Catan Board Game","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eCatan\u003c\/strong\u003e\u003c\/em\u003e (formerly \u003cem\u003e\u003cstrong\u003eThe Settlers of Catan\u003c\/strong\u003e\u003c\/em\u003e), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.\u003c\/p\u003e\n\u003cp\u003eSetup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.\u003c\/p\u003e\n\u003cp\u003eA turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.\u003c\/p\u003e\n\u003cp\u003ePoints are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCatan\u003c\/em\u003e has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387616649258,"sku":"CN3071","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-catan-board-game-legacy-toys.webp?v=1762458781"},{"product_id":"small-world","title":"Small World","description":"\u003cp\u003eIn \u003cstrong\u003eSmall World\u003c\/strong\u003e, players vie for conquest and control of a world that is simply too small to accommodate them all.\u003c\/p\u003e\n\u003cp\u003eDesigned by Philippe Keyaerts as a fantasy follow-up to his award-winning \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/60\/vinci\" target=\"_blank\"\u003eVinci\u003c\/a\u003e, \u003cstrong\u003eSmall World\u003c\/strong\u003e is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.\u003c\/p\u003e\n\u003cp\u003ePicking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!\u003c\/p\u003e\n\u003cp\u003eOn each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side.\u003c\/p\u003e\n\u003cp\u003eAt the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387626774570,"sku":"DO7901","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-small-world-legacy-toys.jpg?v=1762458787"},{"product_id":"ticket-to-ride","title":"Ticket to Ride","description":"\u003cp\u003eWith elegantly simple gameplay, \u003cstrong\u003eTicket to Ride\u003c\/strong\u003e can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.\u003c\/p\u003e\n\u003cp\u003e\"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets,\" says \u003cstrong\u003eTicket to Ride\u003c\/strong\u003e author, Alan R. Moon. \"The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor.\"\u003c\/p\u003e\n\u003cp\u003eTicket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387661803562,"sku":"DOW7201","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-ticket-to-ride-legacy-toys.jpg?v=1762458800"},{"product_id":"mysterium","title":"Mysterium","description":"\u003cp\u003eIn the 1920s, Mr. MacDowell, a gifted astrologer, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to make contact with the ghost and investigate any clues that it can provide to unlock an old mystery.\u003c\/p\u003e\n\u003cp\u003eUnable to talk, the amnesiac ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eMysterium\u003c\/strong\u003e\u003c\/em\u003e, a reworking of the game system present in \u003cem\u003eTajemnicze Domostwo\u003c\/em\u003e, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.\u003c\/p\u003e\n\u003cp\u003eEach hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.\u003c\/p\u003e\n\u003cp\u003eAfter time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.\u003c\/p\u003e\n\u003cp\u003eIf one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.\u003c\/p\u003e\n\u003cp\u003eMediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.\u003c\/p\u003e\n\u003cp\u003eIf a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387850580010,"sku":"MYST01","price":41.24,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-mysterium-legacy-toys.jpg?v=1762458904"},{"product_id":"patchwork","title":"Patchwork Game","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003ePatchwork\u003c\/strong\u003e\u003c\/em\u003e, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency\/points in the game — and someone is chosen as the start player.\u003c\/p\u003e\n\u003cp\u003eOn a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.\u003c\/p\u003e\n\u003cp\u003eIn addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn \"button income\": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.\u003c\/p\u003e\n\u003cp\u003eWhat's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.\u003c\/p\u003e\n\u003cp\u003eAdditionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)\u003c\/p\u003e\n\u003cp\u003eWhen a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387861295146,"sku":"LK3505","price":34.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-patchwork-game-legacy-toys.jpg?v=1762458914"},{"product_id":"small-world-underground","title":"Small World - Underground","description":"\u003cp\u003eThat's the spirit of Philippe Keyaerts' award-winning \u003cem\u003eSmall World\u003c\/em\u003e, and the 2011 release \u003cem\u003e\u003cstrong\u003eSmall World Underground\u003c\/strong\u003e\u003c\/em\u003e is a standalone game that keeps that spirit intact, while putting a new spin on the game play.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature\/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as \"places of power\", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eSmall World Underground\u003c\/em\u003e is playable on its own, but can be combined with other \u003cem\u003eSmall World\u003c\/em\u003e releases. The publisher recommends that players be familiar with \u003cem\u003eSmall World\u003c\/em\u003e before playing \u003cem\u003eSmall World Underground\u003c\/em\u003e.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387869061162,"sku":"DO7909","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-small-world-underground-legacy-toys.jpg?v=1762458920"},{"product_id":"splendor","title":"Splendor Board Game","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSplendor\u003c\/strong\u003e\u003c\/em\u003e is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\u003c\/p\u003e\n\u003cp\u003eOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\u003c\/p\u003e\n\u003cp\u003eAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387885641770,"sku":"ASMSPL01","price":39.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-splendor-board-game-legacy-toys.png?v=1762458949"},{"product_id":"ticket-to-ride-rails-sails","title":"Ticket to Ride - Rails \u0026 Sails","description":"\u003cp\u003e\u003cspan data-mce-fragment=\"1\"\u003eThe world is changing fast! All over the world, railroad tracks bridge countries and continents, and journeys that would take weeks can now be completed in a matter of days. 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Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride Rails and Sails.\u003c\/span\u003e\u003c\/p\u003e","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":29387967397930,"sku":"DOW7226","price":89.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/2598\/1878\/files\/asmodee-ticket-to-ride-rails-sails-legacy-toys.png?v=1762458992"},{"product_id":"dead-of-winter","title":"Dead of Winter","description":"\u003cp\u003e\"Crossroads\" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eDead of Winter: A Crossroads Game\u003c\/strong\u003e\u003c\/em\u003e, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDead of Winter\u003c\/em\u003e is a \u003cem\u003emeta-cooperative\u003c\/em\u003e psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eDead of Winter\u003c\/em\u003e is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. 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